20 #define NS_LOG_APPEND_CONTEXT \
21 if (m_node) { std::clog << Simulator::Now ().As (Time::S) << " [node " << m_node->GetId () << "] "; }
24 #include "ns3/inet-socket-address.h"
30 #include "ns3/simulation-singleton.h"
31 #include "ns3/simulator.h"
32 #include "ns3/packet.h"
33 #include "ns3/uinteger.h"
34 #include "ns3/trace-source-accessor.h"
39 #include <arpa/inet.h>
40 #include <netinet/in.h>
57 .SetGroupName (
"Internet")
58 .AddTraceSource (
"CongestionWindow",
59 "The TCP connection's congestion window",
61 "ns3::TracedValueCallback::Uint32")
62 .AddTraceSource (
"SlowStartThreshold",
63 "TCP slow start threshold (bytes)",
65 "ns3::TracedValueCallback::Uint32")
66 .AddTraceSource (
"State",
69 "ns3::TcpStatesTracedValueCallback")
80 m_peerAddress (
"0.0.0.0", 0),
81 m_errno (ERROR_NOTERROR),
82 m_shutdownSend (false),
83 m_shutdownRecv (false),
86 m_closeOnEmpty (false),
88 m_lastMeasuredRtt (
Seconds (0.0))
95 m_delAckMaxCount (sock.m_delAckMaxCount),
96 m_delAckTimeout (sock.m_delAckTimeout),
97 m_noDelay (sock.m_noDelay),
101 m_remoteAddress (sock.m_remoteAddress),
102 m_remotePort (sock.m_remotePort),
103 m_localAddress (sock.m_localAddress),
104 m_localPort (sock.m_localPort),
105 m_peerAddress (sock.m_peerAddress),
106 m_errno (sock.m_errno),
107 m_shutdownSend (sock.m_shutdownSend),
108 m_shutdownRecv (sock.m_shutdownRecv),
109 m_connected (sock.m_connected),
110 m_state (sock.m_state),
111 m_closeOnEmpty (sock.m_closeOnEmpty),
112 m_txBufferSize (sock.m_txBufferSize),
113 m_segmentSize (sock.m_segmentSize),
114 m_rxWindowSize (sock.m_rxWindowSize),
115 m_advertisedWindowSize (sock.m_advertisedWindowSize),
116 m_cWnd (sock.m_cWnd),
117 m_ssThresh (sock.m_ssThresh),
118 m_initialCWnd (sock.m_initialCWnd),
119 m_initialSsThresh (sock.m_initialSsThresh),
120 m_lastMeasuredRtt (
Seconds (0.0)),
121 m_cnTimeout (sock.m_cnTimeout),
122 m_synRetries (sock.m_synRetries),
125 m_sndBufSize (sock.m_sndBufSize)
231 NS_LOG_LOGIC (
"NscTcpSocketImpl: ERROR_AFNOSUPPORT - Bind6 not supported");
312 " deferring close, state " <<
m_state);
316 NS_LOG_LOGIC (
"NscTcp socket " <<
this <<
" calling disconnect(); moving to CLOSED");
340 std::ostringstream ss;
342 std::string ipstring = ss.str ();
395 return Send (p, flags);
537 struct sockaddr_in sin;
538 size_t sin_len =
sizeof(sin);
552 sin_len =
sizeof(sin);
557 NS_LOG_LOGIC (
"NscTcpSocketImpl " <<
this <<
" accepted connection from "
571 struct sockaddr_in sin;
572 size_t sin_len =
sizeof(sin);
578 NS_LOG_LOGIC (
"NscTcpSocketImpl " <<
this <<
" connected to "
611 newSock->m_nscTcpSocket = newsock;
625 uint8_t buffer[8192];
626 len =
sizeof(buffer);
629 if (err == 0 && len == 0)
642 "during read_data, ns-3 errno set to" <<
m_errno);
667 size_t size, written = 0;
677 uint8_t *buf =
new uint8_t[size];
691 if ((
size_t)ret < size)
708 }
while ((
size_t) ret == size);
718 NS_LOG_DEBUG (
"Not notifying data sent, return value " << ret);
725 return CopyObject<NscTcpSocketImpl> (
this);
a polymophic address class
uint16_t GetPort(void) const
Ipv4Address GetIpv4(void) const
static bool IsMatchingType(const Address &address)
static InetSocketAddress ConvertFrom(const Address &address)
Returns an InetSocketAddress which corresponds to the input Address.
Ipv4 addresses are stored in host order in this class.
void Print(std::ostream &os) const
Print this address to the given output stream.
static Ipv4Address GetAny(void)
static Ipv4Address Deserialize(const uint8_t buf[4])
uint16_t GetPeerPort(void)
Get the peer port.
void BindToNetDevice(Ptr< NetDevice > netdevice)
Bind a socket to specific device.
void SetDestroyCallback(Callback< void > callback)
Set the default destroy callback.
Ipv4Address GetPeerAddress(void)
Get the peer address.
uint16_t GetLocalPort(void)
Get the local port.
void SetRxCallback(Callback< void, Ptr< Packet >, Ipv4Header, uint16_t, Ptr< Ipv4Interface > > callback)
Set the reception callback.
Ipv4Address GetLocalAddress(void)
Get the local address.
Socket logic for the NSC TCP sockets.
uint32_t m_sndBufSize
buffer limit for the outgoing queue
virtual Ptr< Node > GetNode(void) const
Return the node this socket is associated with.
virtual uint32_t GetSynRetries(void) const
Get the number of connection retries before giving up.
virtual void SetInitialCwnd(uint32_t cwnd)
Set the initial Congestion Window.
virtual uint32_t GetRcvBufSize(void) const
Get the receive buffer size.
uint32_t m_txBufferSize
transmission buffer size
enum SocketErrno m_errno
last error number
virtual int Connect(const Address &address)
Initiate a connection to a remote host.
virtual void SetPersistTimeout(Time timeout)
Set the timeout for persistent connection.
virtual int Send(Ptr< Packet > p, uint32_t flags)
Send data (or dummy data) to the remote host.
bool m_noDelay
Disable ACk delay.
virtual enum SocketErrno GetErrno(void) const
Get last error number.
uint32_t m_advertisedWindowSize
Window to advertise.
virtual void BindToNetDevice(Ptr< NetDevice > netdevice)
Bind a socket to specific device.
bool m_shutdownSend
Send no longer allowed.
virtual int ShutdownSend(void)
void SetNode(Ptr< Node > node)
Set the associated node.
virtual void SetDelAckMaxCount(uint32_t count)
Set the number of packet to fire an ACK before delay timeout.
virtual uint32_t GetInitialCwnd(void) const
Get the initial Congestion Window.
Time m_cnTimeout
Timeout for connection retry.
TracedValue< uint32_t > m_ssThresh
Slow Start Threshold.
void Destroy(void)
Kill this socket by zeroing its attributes (IPv4)
uint32_t m_synRetries
Count of remaining connection retries.
void ForwardUp(Ptr< Packet > p, Ipv4Header header, uint16_t port, Ptr< Ipv4Interface > incomingInterface)
Called by the L3 protocol when it received a packet to pass on to TCP.
bool SendPendingData(void)
Send all the pending data.
Ptr< Node > m_node
the associated node
Ipv4EndPoint * m_endPoint
the IPv4 endpoint
bool m_connected
Connection established.
virtual enum SocketType GetSocketType(void) const
Ptr< NscTcpSocketImpl > Copy()
Copy self.
std::queue< Ptr< Packet > > m_deliveryQueue
receive buffer
virtual int GetSockName(Address &address) const
Get socket address.
INetStreamSocket * m_nscTcpSocket
the real NSC TCP socket
bool m_closeOnEmpty
true if socket will close when buffer is empty
virtual void SetDelAckTimeout(Time timeout)
Set the time to delay an ACK.
virtual void SetRcvBufSize(uint32_t size)
Set the receive buffer size.
virtual uint32_t GetTxAvailable(void) const
Returns the number of bytes which can be sent in a single call to Send.
virtual uint32_t GetRxAvailable(void) const
Return number of bytes which can be returned from one or multiple calls to Recv.
uint32_t m_delAckMaxCount
Number of packet to fire an ACK before delay timeout.
virtual int GetPeerName(Address &address) const
Get the peer address of a connected socket.
virtual void SetDataRetries(uint32_t retries)
Set the number of data transmission retries before giving up.
virtual void SetTcpNoDelay(bool noDelay)
Enable/Disable Nagle's algorithm.
uint32_t m_dataRetries
Count of remaining data retransmission attempts.
uint32_t m_rcvBufSize
maximum receive socket buffer size
virtual int Bind6(void)
Allocate a local IPv6 endpoint for this socket.
void SetTcp(Ptr< NscTcpL4Protocol > tcp)
Set the associated TCP L4 protocol.
TracedValue< uint32_t > m_cWnd
Congestion window.
virtual uint32_t GetSegSize(void) const
Get the segment size.
virtual void SetConnTimeout(Time timeout)
Set the connection timeout.
static TypeId GetTypeId(void)
Get the type ID.
uint32_t m_rxAvailable
receive buffer available size
enum Socket::SocketErrno GetNativeNs3Errno(int err) const
Translate between a NSC error and a ns-3 error code.
virtual uint32_t GetAdvWin(void) const
Get the Advertised Window size.
virtual uint32_t GetDataRetries(void) const
Get the number of data transmission retries before giving up.
bool Accept(void)
Accept an incoming connection.
virtual bool GetTcpNoDelay(void) const
Check if Nagle's algorithm is enabled or not.
void CompleteFork(void)
Complete the Fork operations (after a connection has been accepted)
virtual void SetSegSize(uint32_t size)
Set the segment size.
Time m_delAckTimeout
Time to delay an ACK.
virtual bool SetAllowBroadcast(bool allowBroadcast)
Configure whether broadcast datagram transmissions are allowed.
InetSocketAddress m_peerAddress
peer IP and port
uint16_t m_localPort
local port
void NSCWakeup(void)
Called by NscTcpSocketImpl::ForwardUp()
TracedValue< TcpStates_t > m_state
state information
Ipv4Address m_remoteAddress
peer IP address
virtual uint32_t GetInitialSSThresh(void) const
Get the initial Slow Start Threshold.
uint32_t m_rxWindowSize
Receive window size.
bool ReadPendingData(void)
Read all the pending data.
virtual void SetSynRetries(uint32_t count)
Set the number of connection retries before giving up.
virtual Ptr< Packet > RecvFrom(uint32_t maxSize, uint32_t flags, Address &fromAddress)
Read a single packet from the socket and retrieve the sender address.
NscTcpSocketImpl()
Create an unbound tcp socket.
std::queue< Ptr< Packet > > m_txBuffer
transmission buffer
virtual int Listen(void)
Listen for incoming connections.
bool m_shutdownRecv
Receive no longer allowed.
virtual void SetInitialSSThresh(uint32_t threshold)
Set the initial Slow Start Threshold.
uint16_t m_remotePort
peer port
virtual int ShutdownRecv(void)
Ipv4Address m_localAddress
local address
virtual Time GetPersistTimeout(void) const
Get the timeout for persistent connection.
virtual void SetAdvWin(uint32_t window)
Set the Advertised Window size.
Ptr< NscTcpL4Protocol > m_tcp
the associated TCP L4 protocol
uint32_t m_initialCWnd
Initial cWnd value.
virtual void SetSndBufSize(uint32_t size)
Set the send buffer size.
virtual int Bind(void)
Allocate a local IPv4 endpoint for this socket.
virtual Time GetConnTimeout(void) const
Get the connection timeout.
virtual uint32_t GetSndBufSize(void) const
Get the send buffer size.
virtual int Close(void)
Close a socket.
virtual Time GetDelAckTimeout(void) const
Get the time to delay an ACK.
virtual uint32_t GetDelAckMaxCount(void) const
Get the number of packet to fire an ACK before delay timeout.
int FinishBind(void)
Finish the binding process.
virtual bool GetAllowBroadcast() const
Query whether broadcast datagram transmissions are allowed.
virtual int SendTo(Ptr< Packet > p, uint32_t flags, const Address &toAddress)
Send data to a specified peer.
uint32_t m_segmentSize
SegmentSize.
void ConnectionSucceeded()
Called when a connection is in Established state.
uint32_t m_initialSsThresh
Initial Slow Start Threshold.
Time m_persistTimeout
Time between sending 1-byte probes.
virtual ~NscTcpSocketImpl()
uint32_t CopyData(uint8_t *buffer, uint32_t size) const
Copy the packet contents to a byte buffer.
void RemoveAtStart(uint32_t size)
Remove size bytes from the start of the current packet.
uint32_t GetSize(void) const
Returns the the size in bytes of the packet (including the zero-filled initial payload).
static EventId ScheduleNow(FUNC f, Ts &&... args)
Schedule an event to expire Now.
Ptr< NetDevice > GetBoundNetDevice()
Returns socket's bound NetDevice, if any.
void NotifyConnectionSucceeded(void)
Notify through the callback (if set) that the connection has been established.
void NotifySend(uint32_t spaceAvailable)
Notify through the callback (if set) that some data have been sent.
void NotifyNewConnectionCreated(Ptr< Socket > socket, const Address &from)
Notify through the callback (if set) that a new connection has been created.
SocketType
Enumeration of the possible socket types.
void NotifyDataRecv(void)
Notify through the callback (if set) that some data have been received.
virtual void BindToNetDevice(Ptr< NetDevice > netdevice)
Bind a socket to specific device.
SocketErrno
Enumeration of the possible errors returned by a socket.
void NotifyDataSent(uint32_t size)
Notify through the callback (if set) that some data have been sent.
Ptr< Packet > Recv(void)
Read a single packet from the socket.
(abstract) base class of all TcpSockets
Simulation virtual time values and global simulation resolution.
a unique identifier for an interface.
TypeId SetParent(TypeId tid)
Set the parent TypeId.
#define NS_ASSERT(condition)
At runtime, in debugging builds, if this condition is not true, the program prints the source file,...
#define NS_ASSERT_MSG(condition, message)
At runtime, in debugging builds, if this condition is not true, the program prints the message to out...
#define NS_LOG_COMPONENT_DEFINE(name)
Define a Log component with a specific name.
#define NS_LOG_DEBUG(msg)
Use NS_LOG to output a message of level LOG_DEBUG.
#define NS_LOG_LOGIC(msg)
Use NS_LOG to output a message of level LOG_LOGIC.
#define NS_LOG_FUNCTION(parameters)
If log level LOG_FUNCTION is enabled, this macro will output all input parameters separated by ",...
#define NS_LOG_WARN(msg)
Use NS_LOG to output a message of level LOG_WARN.
nsc_errno
List of network stack errors that may happen in a simulation, and can be handled by the simulator in ...
#define NS_OBJECT_ENSURE_REGISTERED(type)
Register an Object subclass with the TypeId system.
@ ESTABLISHED
Connection established
@ LISTEN
Listening for a connection
@ CLOSE_WAIT
Remote side has shutdown and is waiting for us to finish writing our data and to shutdown (we have to...
@ SYN_SENT
Sent a connection request, waiting for ack
@ CLOSED
Socket is finished
Time Seconds(double value)
Construct a Time in the indicated unit.
Ptr< const TraceSourceAccessor > MakeTraceSourceAccessor(T a)
Create a TraceSourceAccessor which will control access to the underlying trace source.
Every class exported by the ns3 library is enclosed in the ns3 namespace.
Callback< R, Ts... > MakeCallback(R(T::*memPtr)(Ts...), OBJ objPtr)
Build Callbacks for class method members which take varying numbers of arguments and potentially retu...
Struct interface to NSC Stream (i.e., TCP) Sockets.
virtual int send_data(const void *data, int datalen)=0
Send some data.
virtual bool is_listening()=0
Check the listening state.
virtual int getsockname(struct sockaddr *sa, size_t *salen)
Get the socket local name.
virtual void disconnect()=0
Disconnect from a remote peer.
virtual void connect(const char *, int)=0
Connect to a remote peer.
virtual int getpeername(struct sockaddr *sa, size_t *salen)
Get the peer name.
virtual void listen(int)=0
Put the socket in Listening state on a port.
virtual bool is_connected()=0
Check the connection state.
virtual int read_data(void *buf, int *buflen)=0
Read some data.
virtual int accept(INetStreamSocket **handler)=0
Accept an incoming connection.